[Diary] January 2020


It’s a new year! Here’s my top contender for “most heterosexual thing I’ve drawn for 2020” as of current. A list of what I did for the month, or at least up to now:

  • Played a bunch of games (Night of the Full Moon, (P)lanets – the life of normalcy has ended!, KLAP!! ~ Kind Love And Punish ~ – Fun Party, Candied Carols, Seeds of Love, Dreaming Mary)
  • Checked out Dai Gyakuten Saiban 2
  • Watched some things (A3, Bee and Puppycat, Flip Flappers)
  • Went ham buying things
  • Made things I wanted to make

Continue reading “[Diary] January 2020”

[Diary] 2019 overview (+ blog anniversary)


Wow, has it already been two years? Wack. Happy birthday to Akagami Mashiro, and to this blog. Here’s something I drew to celebrate, featuring…the same series as last year along with Koyomi from KLAP. (Ignore the fact that they’re technically spelling 2200.) A general list of what I did in 2019:

  • Got back into mobage grinding
  • Played a bunch of games
  • Went ham over Cendrillon Palika
  • Went ham buying merchandise
  • Made things I wanted to make

Continue reading “[Diary] 2019 overview (+ blog anniversary)”

[Translation] Creator interviews round-up – “Tell us about your game concept!”

I got a bunch of B’s-LOG magazine snippets, so I thought to share some of the creator interviews I scrounged up from them. The scope of series covered:

  • Binary Star
  • Kyoukai no Shirayuki
  • RE:VICE[D]
  • Trigger Kiss

The interviews are mostly a look into how the directors/producers came up with the ideas for their games, and a couple of things about how the lead illustrator proceeded with the art. I didn’t translate everything, but picked out points of interest. I am not a professional, so feel free to correct me if there are any glaring mistakes.

I’m unfortunately not able to pinpoint the exact sources for all the interviews since I got them in the form of cut-up pages, but they should be scattered across B’s-LOG issues some time before each game’s release.

Continue reading “[Translation] Creator interviews round-up – “Tell us about your game concept!””

[Game review] KLAP!! ~ Kind Love And Punish ~


Yamashiro Koyomi has always aspired to be a teacher since young, but she can’t seem to successfully land a job as one, facing countless rejections day by day. When she finally gets that coveted acceptance letter, she finds herself in a training academy for fledgling youkai known as “UMA”, a place that aims to educate said UMA so they may be deemed fit to live in the human world. It turns out that she’s been accepted as a trainer for the UMA rather than a teacher, and when Koyomi is about to protest the terms of her employment, the principal proposes an offer – if she can perform well enough in the job for a year, he will recommend her to other schools for her desired position. With that, Koyomi makes the decision to tough it out for her dream, and thus begins her not-quite-envisioned role…

Koyomi’s very real job hunting woes aside, this is the game where you can whip guys to get their youkai powers under control in the guise of training. Whack them in the face or wherever you please, it doesn’t matter! There is plot, but there is also Plot, if you get what I mean. It seemed somewhat remiss of me to not mention this very Core and Integral part of the game.

Was the last time I posted my thoughts about an otome game in May…? Wow, time sure passes fast. Well, there’s no time like the present! Here’s to the first post of 2020!

I also wrote about the game’s art books here.

Continue reading “[Game review] KLAP!! ~ Kind Love And Punish ~”